HyperNite llama⌄HYPERNITE
The official HyperNite mint llama overlooking the island and rift
HYPERLIQUID · SQUAD OPERATIONS

YOUR SQUAD.ON HYPE.

Choose a ranger. Set a mission. Follow the market.

Real Hyperliquid data. Your rules.
MISSION CONTROL / HYPERLIQUID

THE MARKET MOVES.
YOUR SQUAD LISTENS.

Give a ranger one thing to watch.
Real market data becomes a field report.

The mint ranger squad tracking island signals together in their reconnaissance headquarters
CHAPTER 01 · RECONNAISSANCEGOOD INTEL.
BETTER TOGETHER.
HYPE / USD—
—
24H RECON / HOURLY CLOSESCONNECTING
Loading public price history…
——
SUPPLY / HOURLY FUNDING—
ACTIVITY / 24H VOLUME—
OPEN INTEREST—
⌖

Waiting for a fresh public snapshot. Your squad only reports what the source returns.

PUBLIC DATA · 20 SECOND CHECKSYOUR RULES. YOUR FIELD REPORTS. YOUR DECISIONS.

Choose your next mission

A ranger, a rule, a real market.

Meet your specialists

Three roles. A job for every ranger.
Your squad ↗

Recon Scout

Reports when your price condition is met.

Supply Runner

Watches the hourly funding rate.

Storm Watch

Tracks the 24-hour price move.

YOUR LOADOUT HAS A JOB

CHOOSE A RANGER.
GIVE THEM A MISSION.

Price, funding or momentum.
Build your four-ranger market squad.

RECRUIT A RANGERNO WALLET REQUIRED
01 Choose a specialist
02 Set their signal
Connecting to public data…

Checks run while this page is open. Saved on this device. No orders are placed.

FOUR SLOTS. YOUR PLAYBOOK.

YOUR SQUAD.
ON THE LOOKOUT.

0 / 4 RANGERSYOUR FIRST MISSION STARTS ABOVE

FIELD REPORTS

0 SIGNALS
⌖
Every good squad starts somewhere.

Recruit a ranger. When your condition is met, their report lands here.

A courier scans supplies while the mint scout works the radio and the guardian secures the supply balloon
THREE SPECIALISTS. ONE CLEAR PURPOSE.

A GOOD SQUAD
DOESN’T GUESS.
IT CHECKS.

The Scout watches your price level.
The Runner follows hourly funding.
The Guardian keeps an eye on the 24-hour move.

PUBLIC HYPERLIQUID DATA → YOUR CONDITION → A LOCAL REPORTINDEPENDENT SQUAD OPS

The field guide

A clear mission makes a useful ranger.
HYPERNITE
SOLO EXPEDITION · VIRTUAL LOOT
THE ISLAND IS YOURS

GOOD DROPS.
GREAT STORIES.

Collect five signal caches. Reach extraction.
Keep an eye on the storm. You have 60 seconds.

GAME MODE / SIGNAL RUN
ISLAND VIEWMINT MEADOWS
TIME LEFT01:00SIGNAL CACHES0 / 5SHIELD 100
CHOOSE YOUR DROP. THE ISLAND IS READY.
ONE ISLAND. ONE MINUTE.

READY TO
MAKE YOUR DROP?

Five caches. One extraction. Your own little adventure.

Practice mode · virtual loot · no financial rewards
YOUR RUN. YOUR RECORD.

Runs and progression stay in this browser. Market intel is real public data; the island and its loot are a game.

0 RUNS COMPLETED
A REASON TO DROP AGAIN

LITTLE QUESTS.
BIG MAIN CHARACTER ENERGY.

YOUR RANGERLEVEL 01
0 / 500 XP
01
FIRST STEPS

MAKE YOUR FIRST EXTRACTION.

Collect all five caches and reach the beacon.

0 / 1+ A GOOD STORY
02
LEAVE NO SIGNAL BEHIND

COLLECT FIFTEEN CACHES.

Every little find counts across your runs.

0 / 15+ A SHARP EYE
03
ONE MORE RUN

COMPLETE THREE EXPEDITIONS.

Get to know your island, one drop at a time.

0 / 3+ ISLAND KNOW-HOW